One more update to MAME 0.133 has been posted. Barring any significant issue with this one, we will move to MAME 0.134 in the next few days, so be sure and report anything broken to MAMETesters as soon as you see anything amiss.
MAME is a multi-purpose emulation framework.
MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.
The 4th update to MAME 0.133 is now available for download! In addition to some nice game improvements, the MAME build process now also produces a universal command-line disassembler, which should come in handy when you just want a quick look at the code in a binary file.
And it's MAME 0.133u2, this time featuring a new implementation of the Galaxian sound using the discrete sound system thanks to couriersud. Hopefully we're one step closer to finally nailing it.....
After a bit of a vacation, we now have MAME 0.133u1. The big milestone for this release is the first emulation of a MAME rip-off project within MAME itself, thanks to R. Belmont and MooglyGuy.
As promised at my California Extreme talk, I've posted the slides to the deck so that you have access to all the links and info for reference. If you weren't able to attend, feel free to have a look, but keep in mind that I tend not to put everything in the slides. This year at least there was a bit more show & tell to it, so it should at least make some sense.
Regarding last year's talk, hopefully the organizers will post it relatively soon (I've seen the video). I never posted the slides to that one because they are really pretty sparse and not very useful on their own. Once the video is posted I'll include a link to it and the slides (which you'll need because they are not captured in the video).