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Welcome to The Official Site of the MAME Development Team

What is MAME

MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.


The MAME project as a whole is distributed under the terms of the GNU General Public License, 2 (GPL-2.0), since it contains code made available under multiple GPL-compatible licenses. A great majority of files (over 90% including core files) are under the BSD-3-Clause License and we would encourage new contributors to distribute files under this license.
Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo or wordmark.

MAME 0.127u3

11 Sep 2008

Time for another MAME update. Grab it from the Source Updates page.

MAME 0.127u2

04 Sep 2008

Time for the latest update to MAME, over at the Source Updates page.

MAME 0.127u1

28 Aug 2008

Now available over at the Source Updates page.

MAME 0.127

19 Aug 2008

After a large amount of internal changes and restructuring, release day is finally here. Grab the final MAME 0.127 release from our Latest Release page.

This release marks a new "first" in MAME history: the first officially supported laserdisc game, Cube Quest, is now up and running. This was definitely one of the more obscure and challenging games to emulate, so special kudos to Philip Bennett, Joe Magiera, and Warren Ondras for figuring it all out!

MAME 0.126u5

14 Aug 2008

On the Source Updates page. The dev cycle for 0.126 is winding down, so please get your bug reports in to MAMETesters as soon as you can!

MAME 0.126u4

07 Aug 2008

Get it while it's hot over on the Source Updates page. It's worth pointing out that the cheat system is re-enabled with this version, but it is in read-only mode (that is, it can read new-format cheats but has no tools to generate new ones yet). Until there is a converted database, the code is still very much in the early test phase, so don't get too excited just yet. With luck, we'll have cheats working again in an update or two.

MAME 0.126u3

31 Jul 2008

Time for a massive update: MAME 0.126u3. Due to a change internally with the way memory regions are handled, a large percentage of all files in the project needed to be updated.

There's been a regression test against the change already, so we should be beyond crashing problems. But it is possible that some games may be missing sound due to mismatched sound regions. If you hear anything funky, please report it to MAMETesters so that we can get the problems ironed out in time for u4.