0.61 These drivers have improved GRAPHICS: ------------------------------------- - Fixed tilemaps in Sotsugyo Shousho. [Nicola Salmoria] - Fixed graphics in Pinbo. [Zsolt Vasvari] - Improved raster effects handling in NeoGeo games. [Razoola] - Improved gfx in HAL21. [Acho A. Tang] - Preliminary support for raster effects in CPS2 games. [Barry Rodewald] - Added alpha blending to Psikyo games. [Paul Priest] These drivers have improved SOUND: ---------------------------------- - Fixed Y8950 confincting with YM3812/YM3526 in some SNK games. [Jarek Burczynski] - Fixed sound in Spinal Breakers. [Nicola Salmoria] - Sound in HAL21. [Acho A. Tang] Other drivers changes: ---------------------- - Fixed controls & gfx in Outrun and Space Harrier. [Bryan McPhail] - Simulated protection in S.P.Y. [Acho A. Tang] - Fixed Rip Cord. [Acho A. Tang] - Fixed collision detection in Labyrinth Runner and Fast Lane. [Acho A. Tang] - Fixed protection in Funky Jet [Bryan mcPhail, Stephane Humbert] - Several fixes to the F3 games. [Shiriru, Bryan McPhail] Changes to the main program: ---------------------------- - Light gun support. [Bryan McPhail] Source: ------- - Important for porters: major redesign of the OS interface for display update. - VIDEO_SUPPORTS_DIRTY flag removed - osd_mark_dirty() removed - osd_create_display() now takes an extra parameter rgb_components - osd_set_visible_area() removed - osd_allocate_colors() removed - osd_modify_pen() removed - osd_update_video_and_audio() now takes a mame_display pointer - osd_debugger_focus() removed - osd_set/get_gamma() removed - osd_set/get_brightness() removed [Aaron Giles] - Completely redesigned the artwork handling. Any game can now use artwork, with no specific support in the driver. Configuration is done with external .art files. [Aaron Giles] -[no]artcrop -- crops artwork to the game screen area only -[no]backdrop -- enables/disables backdrop art -[no]overlay -- enables/disables overlay art -[no]bezel -- enables/disables bezel art - The Windows version now rotates the screen at blit time instead of requiring the core to do so. Since the new code is usually faster than the old one, and it allows for great simplifications in the core, rotation at blit time will probably be a requirement in next release. Porters are advised to begin implementing it now. [Aaron Giles] - New YM-2413 emulator. [Fabio R. Schmidlin, Charles Mac Donald] MAME Testers bugs fixed (there are probably more) ----------------------- mk3060gre ozmawars055gra alpine057gra [Stephane Humbert] elevator057gra [Stephane Humbert] tinstar36b4gra [Stephane Humbert] kof94057gre [RYO] tokib059red [David Graves] dogyuun058yel [Quench] battleg37B10gre [Quench] batrider058gre [Quench] cchasm1059red [Paul Priest] dspirit37b6gre [Acho A. Tang] rompers36rc2gre [Acho A. Tang] rompers37b4gre [Acho A. Tang] splatter336b6gre [Acho A. Tang] splatter336b9yel [Acho A. Tang] splatter137b5gre [Acho A. Tang] splatter237b5gre [Acho A. Tang] splatter057gre [Acho A. Tang] dangseed060yel (needs checking) bjourney37b16gre [Acho A. Tang] ncombat36b3yel [Acho A. Tang] ncommand37b2gre [Acho A. Tang] overtop37b13red sdodgeb37b13yel (needs checking) iganinju37b14yel [Kale] iganinju37b1yel [Kale] iganinju055yel [Kale] scudhamm058gre [Mike Herrin] adstick37b16gre [Robin Merrill] pedal055yel [Robin Merrill] toobin058yel [Robin Merrill] New games supported: -------------------- Super Slams [David Haywood] Macross Plus [David Haywood] Quiz Bisyoujo Senshi Sailor Moon - Chiryoku Tairyoku Toki no Un [David Haywood] Jump Kids [David Haywood] Toffy [David Haywood] Super Toffy [David Haywood] Battle Cross [David Haywood] Gulf War II [David Haywood] Bubble 2000 [David Haywood] 4 Fun in 1 [David Haywood] Kick Goal [David Haywood, Nicola Salmoria] U.S. Games collections [David Haywood, Nicola Salmoria] Wily Tower [Nicola Salmoria] Lethal Crash Race [Nicola Salmoria] F-1 Grand Prix [Nicola Salmoria] Dog-Fight [Nicola Salmoria] Find Out [Nicola Salmoria] Golfing Greats [Nicola Salmoria] Sankokushi [Nicola Salmoria] Super Shanghai Dragon's Eye [Bryan McPhail] Mechanized Attack [Bryan McPhail] Beast Busters [Bryan McPhail] Thunder Zone / Desert Assault [Bryan McPhail] The Next Space [Bryan McPhail, Acho A. Tang] Bakutotsu Kijuutei [Acho A. Tang] Equites [Acho A. Tang] Bull Fighter [Acho A. Tang] The Koukouyakyuh [Acho A. Tang] Splendor Blast [Acho A. Tang] High Voltage [Acho A. Tang] Red Robin [Zsolt Vasvari] Net Wars [Zsolt Vasvari] Clay Shoot [Zsolt Vasvari] Mr. Kougar [Zsolt Vasvari] Car Polo [Zsolt Vasvari] Dingo [M*A*S*H, Zsolt Vasvari] Birdie King [M*A*S*H] Inferno [Juergen Buchmueller, Aaron Giles] Dribbling [Aaron Giles] Triple Hunt [Stefan Jokish] Orbit [Stefan Jokish] Monte Carlo [Stefan Jokish] Tube Panic [Jarek Burczynski] Roller Jammer [Jarek Burczynski] Kikiippatsu Mayumi-chan [Uki] Knights of Valour / Sango [ElSemi] Battle Bakraider [Quench] New clones supported: --------------------- ESP Ra.De (International Ver 1998 4/22) ESP Ra. De. (Japan Ver 1998 4/21) The Outfoxies (Japan) Tactician (set 2) Battles (=Xevious) Power Spikes (World) Condor (= Phoenix) Grind Stormer (set 2) Battle Garegga (set 2) Hell Fire (1 player) Same! Same! Same! (2 players) Gravitar (prototype) Lunar Battle (= Gravitar) Super Cobra (Sega) S.P.Y. (World) Air Buster (English) Baraduke (set 2) Metro-Cross (set 2) Red Hawk (= Stagger I) Bagman (bootleg on Galaxian hardware)