0.104u5 ------- IMPORTANT CHANGE FOR OSD DEVELOPERS: a new function osd_create_directory is now required in order to create memcard subdirectories. This function was previously defined only for the MESS core, so if there is a MESS port already available, you can just import that function. MAMETesters Bugs Fixed ---------------------- exprraid0103u1red [Pierpaolo Prazzoli] asterix053gre [Pierpaolo Prazzoli] asterix_2055gre [Pierpaolo Prazzoli] asterix_3055gre [Pierpaolo Prazzoli] namcos10104u4red [Aaron Giles] rthunder0104u3ora [Aaron Giles] memorycard0104u2ora [Aaron Giles] pause0104u2ora [Aaron Giles] undrfire0104u4yel [Aaron Giles] wwallyj0104u4red [Aaron Giles] scorpion0104u4red [Aaron Giles] itech8c0104u4red [Aaron Giles] Source Changes -------------- Hooked up missing language jumper in the Psikyo 4 games. [David Haywood] Added board notes to the Namco System 12 driver, hooked up the light gun in Ghouls Panic/Point Blank 2, and emulated Tekken Tag Tournament DMA protection (still not playable). [Olivier Galibert, Duddie, smf] Fixed old debugger compilation on non-Windows platforms. Added mame_strnicmp along the way. [Lawrence Gold] Fixed compile errors under GCC 4.1. [Lawrence Gold] Changed the NES PPU interfaces to follow new struct conventions. [Nathan Woods] Updated disassembly comments support: [Andrew Gardner] - fixed a 0-length comment bug (no more "// 0, " allowed) - added comment output to the new debugger's dasm command - changed the comment save path from /mame/comment to /mame/comments Added new debugger properties: logunmap, logunmapd, logunmapi which enable/disable logging of unmapped memory accesses. [Nathan Woods] Added save state support to the Astrocade driver. [Adam Bousley] Some small improvements to the Polygonet Commanders driver. [Andrew Gardner] Preliminary Thumb implementation for the ARM7 core. Many opcodes present, but there are definite sign problems. [Ryan Holtz] Hooked up ARM7 protection CPU in KOV2. Boots but does not run or play due to the Thumb sign problems. [R. Belmont] Fixed incorrect flags emulation in the 8080 CMA instruction. [Kopromaster] Added support for zero-length palettes (requires RGB direct mode) and several validity checks related to display variables. [Nathan Woods] Updated windows input code: [Derrick Renaud] * Now using RAWMOUSE mode if available. This means you can now use multiple mice in Windows XP. Lightgun support has not been changed yet. * Added back DX7 support for the windows input system to support multiple mice. It was set to DX5 in 104u2. * Removed the system mouse from the list of available mice on non-XP systems. This allows you to now properly select the individual mouse. * Modified the Analog Axes selection of the player controls to be more responsive. Cleaned up video system in Scorpion 2 driver. [El Condor] Converted asterix to use K056832 emulation. [Pierpaolo Prazzoli] Reduced encryption in Gaelco games down to equations. These still need to be optimized, but the giant encryption tables are no longer needed. [Nicola Salmoria] Cleaned up include files in CPU/sound cores. CPU cores should generally only need to include cpuintrf.h. Sound cores should generally only need to include sndintrf.h. [Atari Ace, Aaron Giles] Fixed bug that caused a full set of validity checks even on release builds. [Aaron Giles] New debugger features: [Aaron Giles] * new command "print" is a simple way to display the result of one or more expressions * new command "symlist" displays all the symbols registered * all save state registered scalar globals are now available as symbols (prefixed by a '.') * all save state registered global arrays are now available for viewing/editing in the memory window * all registered memory regions are also available for viewing/ editing in the memory window Made it a fatal error to request operations on invalid sound/CPU indexes. These have been logged to the error.log in the past, but really need to be cleaned up. Added a new function safe_activecpu_get_pc() that can be used when logging PCs to smartly detect whether or not it is safe to call activecpu_get_pc(). [Aaron Giles] Changed CPU init/reset callbacks. The init callback now accepts a number of parameters, including the CPU index, the clock, a generic configuration parameter, and a pointer to the IRQ callback. The reset callback no longer takes any parameters (the configuration parameter has been moved to the init callback). And the IRQ_CALLBACK getter/ setter has been removed since this is now set up once at initialization time. [Aaron Giles] Added mame_get_phase to determine which program phase (init/reset/ running/exit) the system is in. This is intended primarily for assertions to enforce rules about when certain actions can be taken. [Aaron Giles] Rewrote winalloc to be more dynamic, and to ignore memory leaks in the runtime. [Aaron Giles] Fixed memcards properly. They are no longer hardcoded for the neogeo. The implementation has moved to generic/machine.c, and a callback handler very similar to NVRAM is now supported in the machine driver definition. Cards are created per-game, so the memcard directory now has a subfolder per game with each game's cards stored underneath. [Aaron Giles] New clones added ---------------- Fighters Swords (Korean rel. of Samurai Showdown III) [Haze, Razoola] Art of Fighting 3 (Korean release) [Haze, Razoola] The Last Solider (Korean release of The Last Blade) [Haze, Razoola] Real Bout Fatal Fury 2 (Korean release) [Haze Razoola] Tekken 3 (TET2/VER.B) [smf] Soul Calibur (SOC11/VER.C) [smf] Point Blank 2 (GNB5/VER.A) [smf] Tekken Tag Tournament (TEG1/VER.B) [smf] Tekken Tag Tournament (TEG1/VER.A3) [smf] Golgo 13 Kiseki no Dandou (GLS1/VER.A) [R. Belmont] Pollux (set 3) [ClawGrip] Out Zone (set 4) [Tormod Tjaberg] New games marked as GAME_NOT_WORKING ------------------------------------ Gamshara [smf] Taisen Hot Gimmick 4 Ever (Japan) [Guru, David Haywood] Taisen Hot Gimmick Integral (Japan) [Guru, David Haywood] Mahjong G-Taste [Guru, David Haywood]