0.106u13 -------- MAMETesters Bugs Fixed ---------------------- resolutionrating0106u12yel [Aaron Giles] Source Changes -------------- Some more fixes for the DTD in the -listxml output. [Krick] Added more previously dumped PLDs to a number of games. [MASH] Fixed uninitialized variable in the debugger commenting code. Cleaned up allocations. [Nathan Woods] Improved multisession support with the new renderer. [Nathan Woods] Hooked up color PROM for schaser and fixed DIP switches. [Robert] Fixed bug that caused -prescale in Direct3D mode to fail in the last release. [Aaron Giles] Fixed bug that led to black crosshairs in lightgun games. [Aaron Giles] Reimplemented the sparkle circuit to bring back stars in Tempest. [Aaron Giles] Removed the background brightness in vector games by default. If you want to see the overlays faintly on vector games, increase the brightness a bit. [Aaron Giles] More Crystal Castles tweaks: [Aaron Giles] * Connected EAROM correctly (passes POST now) * Added a guess for what the "POTATO" chip does. If you're a CC fan report to MAMETesters how MAME looks compared to the arcade when the screen scrolls up inbetween level 4 and 5. Rewrote Cloud 9 driver to mimic the Crystal Castles driver since it is obviously an early version of the same hardware: [Aaron Giles] * Implemented video RAM banking correctly based on tracing out a Firebeast PCB, which appears to be identical * Traced out color mapping and implemented correctly * Reduced EAROM down to 4 bits * Fixed DIP switch definitions Some minor modernization of the xxmissio driver. [Aaron Giles] New games added or promoted from NOT_WORKING status --------------------------------------------------- Firebeast (prototype) [F.J. McCloud] Digger Man (prototype) [MAME32Plus]