0.106u4 ------- MAMETesters Bugs Fixed ---------------------- atarigt0106u3red [Aaron Giles] bestmatch0106u3ora [Aaron Giles] midyunit0106u3red [Aaron Giles] Source Changes -------------- Added new function mame_debug_is_active() which can be used by core code to identify when we are paused in the debugger. [Aaron Giles] Fixed crash when passing an invalid driver name on the command line. Centralized the approximate matching logic into driver.c so other ports can use it as well. [Aaron Giles] Now properly extracting path from driver name and adding it to the rompath so that drag & drop of ZIP files works once again. [Aaron Giles] More renderer updates: [Aaron Giles] - Fixed feature detection bug that led to false-positive warnings when starting up - Removed extra vertex padding since some graphics cards could not cope with it - Added shims to support both Direct3D 9 and Direct3D 8; D3D9 is the default, with an automatic fallback to d3d8 if not available - New option -d3dversion can be used to specify preferred version for testing - Added 1 pixel black border around all textures to ensure filtering on some cards doesn't result in garbage at the edge of the screen - Enabled "do not wait" feature when unthrottled and using D3D9; this greatly speeds up unthrottled games, but seems to only work in full screen mode - Switched from triangle fans to triangle strips - Ensured that render states are only being set minimally - Added code to reset the device if lost, allowing application switching out of full screen mode and fixing multi-monitor mode with resolution switching Added new function verbose_printf() which is used instead of checking the verbose global to print information to the screen. Changed all locations that were checking the global to use this new function. [Aaron Giles] New games added or promoted from NOT_WORKING status --------------------------------------------------- Card Line [Tomasz Slanina]