0.107u3 ------- MAMETesters Bugs Fixed ---------------------- pignewt0106u3gre [Aaron Giles] ui_draw_text0.107u2red [Aaron Giles] blueprnt0107u2red [Aaron Giles] Source Changes -------------- Improved DIP switches in benberob. [Brian Troha] Added support for real Bubble Bobble MCU. [Trinity, Nicola Salmoria] Fixed track lookup implementation in Virtua Racing, bringing the game much closer to playable. [Olivier Galibert] Minor cleanup and speed hack removal in the konamigx.c [R. Belmont] Improved magicfly driver. All graphics are properly decoded / banked now. [Roberto Fresca] More improvements to the 6840 timer module. Updated the MPU4 driver to the most recent implementation. Convert Cosmic Chasm over to using the new system. [El Condor] 65816/377xx update: [R. Belmont] * Made block transfer instructions interruptable as they are on both actual chips (previously a single opcode could eat >400,000 cycles with obvious consequences for interrupt timing) * M377xx block transfers move one less byte than the 65816, fixed Adjusted the DAC sound level on the 2612 to something more reasonable. [David Haywood] Taito JC update: [Ville Linde] * Some general improvements to the driver * Added some more opcodes to the TMS320C51 core Improved the M2 driver so that the M2 kernel starts to boot, but it hangs quite soon due to some multiprocessor issues. [Ville Linde] Updated several games' input ports to use IPT_BILL1 for bill acceptors. [ClawGrip] Properly documented and connected the MCU code in the Namco System 1, System 86, Baraduke, Pacland, and Sky Kid drivers. [Brian Troha] Renamed "Native" views to "Pixel Aspect" views to avoid the confusion that they are anything but artificial aspect ratios. [Aaron Giles] Added beam width control to the UI sliders. [Aaron Giles] More Zaxxon driver cleanups/fixes: [Aaron Giles] * fixed sound problems in Razmataz * corrected background and sprite positioning * fixed bugs introduced in sample handling * bootlegs and alternate versions work again * added state saving support to the Sega universal sound board Added several common generic graphics layouts to vidhrdw/generic.c, for use by multiple drivers. [Aaron Giles] Added new option -video none which can be used for CPU benchmarking without the overhead of the video system. [Aaron Giles] Fixed remaining crashes in GDI/ddraw mode when drawing vector games. [Aaron Giles] Removed the -artwork option to avoid confusion. If you want to run without any artwork, use -view standard instead. [Aaron Giles] Added options -screen, -aspect, -resolution, and -view which apply to all windows. These values can be individually overridden for each specific window by using the existing -screen, -aspect, -resolution, and -view options. [Aaron Giles] Fixed bug that caused the sound sampling code to not track changes in the refresh rate. [Aaron Giles] Began cleanup/rewrite of the Sega G-80 raster games. This is still very much a WIP, so don't report any bugs: [Aaron Giles] * cleaned up input port handling similar to the G-80 vectors * proper clock and video speeds * reimplemented Space Odyssey background including collision detect * fully implemented Pig Newton background * connected 2-board Monster Bash more correctly Added new macro PORT_SERVICE_DIPLOC for specifying a PORT_SERVICE and a DIPLOCATION. [Aaron Giles] New games added or promoted from NOT_WORKING status --------------------------------------------------- Trivia ? Whiz (Edition 3) [Pierpaolo Prazzoli] Legend of Heroes [Pierpaolo Prazzoli] Super Bubble 2003 [Pierpaolo Prazzoli] Dambusters [Norbert Kehrer] Catacomb [Mike Coates] New clones added ---------------- Galaga (Midway set 1 with fast shoot hack) [David Widel] Versus Net Soccer (3 new versions) [R. Belmont, f205v] Ace Attacker (System 16A) [Arzeno Fabrice] Arm Champs II v2.6 [Gerald Coy] Ace Attacker (System 16A) [Arzeno Fabrice] New games marked as GAME_NOT_WORKING ------------------------------------ Casino 5 [Pierpaolo Prazzoli]