0.134u2 ------- MAMETesters Bugs Fixed ---------------------- - 03403: [DIP/Input] rollfr_2: Can't init Roll Fruit game. (MetalliC) - 03458: [Sound] bzone and clones: Broken engine sound (couriersud) Source Changes -------------- Added genuine sets of Rally-X and New Rally-X [Team Japump!!!] discrete_sound_r now can inquiry any node: [couriersud] - the return type is UINT8, consequently the designer needs to ensure that the node delivers adequately scaled data. - input nodes allow the input data to be scaled. The return value is the node value *after* scaling. DISCRETE_74LS624 - optimized for some more speed. [Derrick Renaud] DISCRETE_566 - started making a more accurate simulation based on testing of a real IC. This makes the rest of Sky Raider sounds work. [Derrick Renaud] Completed dump of Gun Survivor 2 cart [Guru] Hacked in the dsp56156's "Long Interrupts." Added SUB opcode. Polygonet Commanders now goes in-game! [Andrew Gardner] plygonet.c: hooked up 53936 roz layer. [R. Belmont, David Haywood] Fleshed out SCC68070 definition in m68k core, for CD-i use in MESS [Harmony] m68k: disassemble PMOVE instruction (move to/from PMMU). [R. Belmont] exp is slow, but pow is even slower [couriersud] - more LS624 optimization, replace pow(10, x) by pow10(x) - mixer loop optimizations Impromved discrete performance for mario: [couriersud] - pow to exp : 5% - parallel tasks : 45% - minor tweaks M680x0 update: [R. Belmont] - Add CPU types 68EC030, 68030, and 68EC040 - Start of 030/040 PMMU, including stubbed PMOVE Fixed up RAM bank names to prevent crashes with memdump. Extended explicit banks to 96. [Aaron Giles] multfish.c driver fixes and improvements: [MetalliC] - Hooked up inputs for Roll Fruit - Added hopper emulation, payout now works - Added information on how to initialize Roll Fruit - Added in missing rom to a few MultiFish sets DISCRETE_555_MSTABLE - optimized speed and added new operating modes. [Derrick Renaud] Fixed ROM name of warpwarp. Also removed 4th program ROM which is not present on real board. [Team Japump!!!] Memory references can now explicitly specify logical or physical access by prepending with an 'l' or 'p'. Logical remains the default. Example: ppb@1000 = physical program space byte at address $1000. ldw@2000 = logical data space word at address $2000. Changed cheat finder to explicitly reference physical memory when writing out new cheats. [Aaron Giles] Added simple system for auto-detecting cheat-worthy RAM areas. [Sandro Ronco] Added NULL check to prevent MAME from crashing if a new input device was connected at runtime. [David Haywood] Expanded PROFILER_USERx to support up to 8 custom profiler areas. [Christophe Jaillet] Added more _NAME macros to be consistent with the standard naming conventions. [Atari Ace] Removed old master system code from megaplay.c, megatech.c, segae.c and updated the drivers to use more recent implementation (from HazeMD) [David Haywood] Sped up mario_custom_run() discrete sound. [Derrick Renaud] Added discrete sound to Sprint 8. [Derrick Renaud] Removed capacitor aging code and assumed range input is gnd for all 74LS629. [couriersud] Omplemented m:n logic for buffered task nodes in discrete sound [couriersud] - preparation work so that a task node output buffer may be read by more than one following task. - target: implementation of task groups: tasks in a task group run parallel, task groups serial. The current main task may than just be task (in the last task group) Space Walk - started discrete sounds. [Derrick Renaud] Added static qualifiers where possible throughout the code. [Atari Ace] Discrete task groups [couriersud] - DISCRETE_TASK_START now requires a parameter TASK_GROUP (>=0, <=9) - Tasks are scheduled in the order of their task group - Nodes are automatically buffered between task groups - Discrete core determines nodes which need buffering to minimize overhead (information in DISCRETE_LOG) - A discrete block list now must put each stepped node into a task if it uses tasks - Drivers not using tasks will get one task allocated automatically - Updated drivers accordingly - Some more constification Optimized tab removal in srcclean. [Atari Ace] Centralized color definitions and made some colors more specific. [Mamesick] Hooked up Polynet Warriors joystick properly. [Andrew Gardner] New games added or promoted from NOT_WORKING status --------------------------------------------------- Othello (version 3.0) [Tomasz Slanina, Stefan Lindberg] New clones added ---------------- Total Vice (ver UAC) [Phil Bennett] Street Fighter II - The World Warrior (Quicken Pt-I, bootleg) [D. Beneke, Guru, Smitdogg, The Dumping Union] Street Fighter II' - Champion Edition (Accelerator!, bootleg) [D. Beneke, Guru, Smitdogg, The Dumping Union] Ironman Ivan Stewart's Super Off-Road Track-Pak (2 Players) [Darran] Gals Panic 4 (Korea) [Choi Sung Ho] Mortal Kombat II (rev L3.1 (European)) [Andy Welburn] Cadash (Germany) [Volker Hann, Team Europe] Space Empire (bootleg) [Team Europe] Target Hits (ver 1.0) [Andrew Conroy] Vulcan Venture (Older) [Irongiant] Astro Blaster (German) [Volker Hann & Team Europe] Pac-Man (Galaxian hardware, set 2) [Team Europe] Zaxxon (Japan) [Team Japump!!!] New games marked as GAME_NOT_WORKING ------------------------------------ Virtua Fighter 4 Evolution (Cartridge) [f205v, David Haywood] 48-in-1 MAME bootleg (ver 3.09) [Guru] 48-in-1 MAME bootleg (ver 3.02) [Guru] Seta Roulette? [Team Europe]