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MAME 0.246

31 Jul 2022

Just in time for the end of July, MAME 0.246 makes its grand entrance. The biggest upheaval this month was the reorganisation of the source code to match the project structure. If you’re paying attention, you’ll see the change on the system information screens. Apart from that, it should be transparent to users, while simplifying life for developers.

Several audio issues have been fixed this month, including a big overhaul for Fairlight CMI IIx synthesiser channel card emulation, and DAC sound for JPM Lucky Casino fruit machines. The latest enhancements for the crt-geom and crt-geom-deluxe shaders have been belatedly integrated, and the Chinese and Brazilian Portuguese user interface translations are once again up-to-date and complete. Software list updates this month include more prototype console cartridges, half a dozen newly dumped e-kara cartridges, and quite a few metadata cleanups and corrections, as well as the usual batches of Apple II floppies, Commodore 64 tapes and vgmplay music rips.

You can read all the details about development activity this month in the whatsnew.txt file, or download the source and 64-bit Windows binary packages from the download page. Until next time, happy MAMEing!

MAME Testers bugs fixed

  • 00184: [Graphics] (m72.cpp) airduelm72: Startup notices are not displayed correctly. (Brian Troha)
  • 06232: [Misc.] (taito_z.cpp) bshark: Lamp outputs are not exposed. (hap)
  • 08108: [Sound] (toaplan1.cpp) truxton: Balance between instrument sounds is incorrect. (Aaron Giles)
  • 08128: [Sound] (exidy440.cpp) crossbow, cheyenne: Certain sounds don’t play. (hap)
  • 08231: [Sound] (megadriv.cpp) genesis and clones [ejim2u]: YM2612 “ladder effect” sounds wrong. (Aaron Giles)
  • 08365: [DIP/Input] (subsino2.cpp) queenbee: Identified three DIP switches. (Steven Coomber)
  • 08366: [Sound] (xain.cpp) xsleena and clones: Sound effects and music do not play. (AJR)
  • 08370: [Crash/Freeze] (timex.cpp) tc2048: Emulator crashes on start. (holub)
  • 08371: [Crash/Freeze] (luckybal.cpp) luckybala, luckybalb, luckybalc: Emulator crashes with access violation. (hap)
  • 08378: [Documentation] Source file path display needs to be adjusted for new folder layout. (Vas Crabb)
  • 08379: [Sound] (asterix.cpp) asterix: Some sound effects to not play. (hap)

New working machines

  • 532 XL (Yeno) [hap, Lars Hjorth]
  • Concept 2000 Mr. Mus-I-Cal [hap, Sean Riddle]
  • Elektor ATM18 Mini Chess Computer (English) [hap]
  • Tetris + Cherry Master (Aidonis Games bootleg) [Ioannis Bampoulas]
  • Tetris + Cherry Master (Corsica, v8.01, encrypted) [Ioannis Bampoulas]
  • unknown VT02 based 25-in-1 handheld [jordigahan, ClawGrip, Sean Riddle]

New working clones

  • Acrobat Mission (bootleg with Raiden sounds) [hammy, EMG]
  • Avengers (US) [anonymous]
  • Avengers (US, revision C) [anonymous]
  • Birdie Try (Japan revision S) [TeamEurope, Brian Troha, The Dumping Union]
  • Crazy Climber (ManilaMatic bootleg) [Trol]
  • Elektor CC2-Schachzwerg (German) [hap]
  • Fidelity Electronics Excel 68000 Mach III Master (set 2) [Supergrobi]
  • Fidelity Electronics Excel 68000 Mach III Master (set 3) [Lars Hjorth]
  • Football Power (Version 1.1) [Victor Fernandez (City Game), Arcade Planet]
  • Hegener + Glaser Mephisto MM II (set 4) [Lars Hjorth]
  • Hegener + Glaser Mephisto Rebell 5,0 (set 3) [Supergrobi]
  • Super Marukin-Ban (Japan 911128) [system11, porchy]
  • Thunder & Lightning (set 2) [Sergio Galiano, Recreativos Piscis]
  • Total Carnage (prototype, proto v 2.0 02/10/92) [The Garcade, Brian Troha]
  • unknown Sidam poker (horizontal) [Benjamin Roux]

Machines promoted to working

  • Poly-Net Warriors (ver JAA) [Ryan Holtz]
  • Polygonet Commanders (ver UAA) [Ryan Holtz]

New machines marked as NOT_WORKING

  • Animal Wonders (ver A900) [Ioannis Bampoulas]
  • Giggle TV Pump Active [ClawGrip, Sean Riddle]
  • Inter Stellar Zangus (Laser Fantasy vol. 2) [Hiroharu Shiba, Matt Ownby]
  • MeGaTrix (Spain) [jordigahan, ClawGrip, Sean Riddle]
  • New Canasta [Vicente y Sergio de ElectronicaVyS, ClawGrip]
  • NubSup Mini Game Fan [taizou, TeamEurope]
  • Puzz Ball (Japan, PZB1 Ver.A) [buffi]
  • Q5 500 in 1 Handheld [taizou, TeamEurope]
  • unknown Namco System 10 medal game (unknown code) [buffi]
  • unknown VTxx based GameBoy style handheld (2019 PCB) [jordigahan, ClawGrip, Sean Riddle]

New clones marked as NOT_WORKING

  • Croupier (Playmark Roulette v.03.09) [Ivan Vangelista]
  • Derby Owners Club World Edition (Rev T) [bobbydilley, chunksin, rtw]
  • The Grid (version 1.01) [Museo del Recreativo]
  • Lucky Line III [Ioannis Bampoulas]
  • Manx TT Superbike - DX/Twin (Revision C, set 2) [Tailsnic Retroworks]
  • unknown VTxx based GameBoy style handheld (2020 PCB) [jordigahan, ClawGrip, Sean Riddle]
  • Varth: Operation Thunderstorm (bootleg, set 3) [Jorge Silva]

New working software list additions

  • a7800: Food Fight (NTSC, prototype), Xevious (NTSC, prototype) [gambler172, Eckhard Stolberg]
  • apple2_flop_clcracked:
    Blazing Paddles (Revision 0) (cleanly cracked), Blazing Paddles (Version 04421) (cleanly cracked), The Chambers of Vocab (Revision 2) (cleanly cracked), CHASM Checking Account Systems Manager (cleanly cracked), Cotton's First Files (cleanly cracked), Counting Parade (Revision 0) (cleanly cracked), Disk Optimizer II (Version 1.1) (cleanly cracked), The Factory (Version 1984) (cleanly cracked), Fractions en Folie (cleanly cracked), German Vocabulary for Shopping Use (cleanly cracked), Key Lingo (Revision 2) (cleanly cracked), Learning about Geography, Maps, and Globes (cleanly cracked), Living Chess Library: 50 Classic Games (cleanly cracked), Living Chess Library: King's Indian Defense (cleanly cracked), Living Chess Library: Paul Whitehead Teaches Chess (cleanly cracked), Magicalc (Version 2.0-1984) (cleanly cracked), Master Diagnostics II and II Plus (cleanly cracked), Mathematics Courseware Problem Solving Level 5 (cleanly cracked), Number Explorer (cleanly cracked), Pacific 231 (cleanly cracked), PFS Etat (Version 1984-11-26) (cleanly cracked), PFS Fichier (Version 1984-11-26) (cleanly cracked), PFS File (Version B.01) (cleanly cracked), PFS File (Version C.00) (cleanly cracked), PFS Graph (Version 1983-01-12) (cleanly cracked), PFS Graph (Version 1984-01-31) (cleanly cracked), PFS Graph (Version 1984-03-14) (cleanly cracked), PFS Report (Version 1982-01-14) (cleanly cracked), PFS Report (Version 1985-09-10) (cleanly cracked), PFS Report (Version B:00 1981-01-03) (cleanly cracked), PFS Write (Version 1984-09-27) (cleanly cracked), PFS Write (Version 1984-11-01) (cleanly cracked), PFS Write (Version 1986-01-01) (cleanly cracked), Pixit (Version 01331) (cleanly cracked), Portrait Robot (cleanly cracked), Prince (Version 15521) (cleanly cracked), Prince (Version 15531) (cleanly cracked), Profession Détective: Qui a volé Lily (cleanly cracked), Rainy Day Games (Version 13501) (cleanly cracked), Science Volume 1: The Environment (cleanly cracked), Sherwood Forest (cleanly cracked), Ski Crazed (Version 28701) (cleanly cracked), Sur les traces du Deirdron (cleanly cracked), Take 1 (Version 06401) (cleanly cracked), Trickster Coyote (Version 1984) (cleanly cracked), Video Vegas (Version 12511) (cleanly cracked) [4am, Firehawke]
    Spanish for Mastery (cleanly cracked), Star Warrior (Revision 2) (cleanly cracked) [4am, san inc., Firehawke]
  • apple2_flop_misc: Lauren of the 25th Century [4am, Firehawke]
  • apple2_flop_orig: Lauren of the 25th Century [4am, Firehawke]
  • apple2gs_flop_orig:
    Tomahawk [4am, Firehawke]
    Dragon's Lair, Dragon's Lair II: Time Warp, Dragon's Lair III: Curse of Mordread, Dragon's Lair: Escape from Singe's Castle [Antoine Vignau, A-Noid]
  • c64_cass: Tag-Team Wrestling Plus Karate Champ, Tai-Pan, Tank, Tapper, Teenage Mutant Hero Turtles, Terra Cresta (Imagine), Test Drive, Tetris (Mirrorsoft), They Sold a Million, They Sold a Million 3, Thing Bounces Back, Thing on a Spring, Thrill Time Gold 1, Thunder Blade (U.S. Gold), Thundercats (Elite Systems), Tiger Mission, Tilt, Time Tunnel, Tintin on the Moon, Token of Ghall, Tom, Tom & Jerry, Top Gun, The Train: Escape to Normandy, The Transformers: Battle to Save the Earth, Transylvanian Tower [The Ultimate Tape Archive Team]
  • ekara_japan_g: TV Pop Junior Volume 4 (Japan) (GC0011-TPJ), TV Pop Junior Volume 7 (Japan) (GC0018-TPJ) [TeamEurope]
  • ekara_japan_m: Artist Mini Volume 5 (SMAP, KinKi Kids, ARASHI, TOKIO) (Japan) (MC0007-ATM), Kids Song Mini Volume 1 (TV Song) (Japan) (MC0005-KSM) [TeamEurope]
  • ekara_japan_s: Saiten Cartridge: Detective Conan Vol.1 (Japan) (SC0007-DCS), Saiten Cartridge: Detective Conan Vol.2 (Japan) (SC0015-DCS) [TeamEurope]
  • famibox: Punch-Out!! [Lina, Forest of Illusion]
  • gameboy:
    Dr. Franken (Europe, prototype), Tintin in Tibet (Europe, En / Es / It / Sv, prototype) [Aetius for Real]
    Dennis (Europe, prototype), Joe & Mac - Caveman Ninja (Europe, prototype), Mortal Kombat (prototype) [ashthedragon]
    Casper (prototype) [Clarkzer0, Forest of Illusion]
    Felix the Cat (prototype), Splitz (prototype), Super Off Road (prototype) [DillyDylan, drx]
    Disney's Darkwing Duck (prototype), Hook (USA, prototype) [FNeogeo, Forest of Illusion]
    Primal Rage (prototype) [JakeS909, drx]
    Eddie's Puzzle Time (prototype) [Jason McGann]
    Outburst (Japan, prototype) [Martin Refseth, Forest of Illusion]
    R-Type II (prototype) [The Retro Future]
    Mega Man III (USA, sample) [Skaarg, Rockman Corner]
    Lemmings (prototype) [speedyink]
    Aladdin (Europe, sample), Death Track (prototype) [thevideogameproject]
  • ibm5150:
    Advanced Dungeons & Dragons - DragonStrike (v1.0), Advanced Dungeons & Dragons - DragonStrike (v1.1), Advanced Dungeons & Dragons - DragonStrike (v1.2), Home Alone 2: Lost in New York, Pac-Man (Thunder Mountain release), Temple of Death (PC Disk Quarterly #9) [ibmpc5150, archive.org]
    Secret Agent (shareware, The $5 Computer Software Store - Wiz Technology release) [SmartCoda, archive.org]
  • ibm5170:
    Alone in the Dark 2 - Secret Doors (USA) [dosnostalgic, archive.org]
    Genesia (v1.4) [The Good Old Days]
    Genesia (v1.41) [MarkHnsn, archive.org]
  • megadriv: Road Riot 4WD (prototype, 19930719) [DrBizz]
  • nes:
    Déjà Vu (USA, prototype, 19900428), Déjà Vu (USA, prototype, 19900508), Déjà Vu (USA, prototype, 19900515), Déjà Vu (USA, prototype, 19900703), Shadowgate (Japan, prototype), Uninvited (USA, prototype, 19900704), Uninvited (USA, prototype, 19900823), Uninvited (USA, prototype, 19900830) [Forest of Illusion]
    Heavy Shreddin' (USA, prototype) [johnsodu]
  • nes_vt_cart: Color Screen Game World - 10 Types of Crazy Games / Wonders 163-in-1 [TeamEurope]
  • sgi_mips: IO4 PROM and flashio Patches, O2 Out of Box Experience, O2 Out of Box Experience 2.2 for IRIX 6.5, OCTANE Demos 1.3 and OCTANE2 Demos 1.0 for IRIX 6.5.9 and later, Octane2 VPro Patches 3927 for 6.5.8m and 3928 for 6.5.8f, Octane2 VPro Patches 4103 for 6.5.10m and 4104 for 6.5.10f [archive.org]
  • snes:
    Doraemon 2 - Nobita no Toys Land Daibouken (Japan, prototype) [atomic]
    Dragon Ball Z - Final Bout (pirate, hacked) [d4s]
    Jelly Boy (prototype) [Hard4Games, snescentral]
    Jelly Boy (earlier prototype) [Mark Flitman, snescentral, VGHF]
    Gourmet Warriors, Pinkie, Tinhead [NoIntro]
    Superman - Unfinished Version (demo) [Nostalgia Alley, snescentral, VGHF]
    Jimmy Connors Pro Tennis Tour (Germany, prototype) [snescentral]
  • vgmplay: Active Shoot (Sharp X68000), Alltynex (FM Towns), Bang Bang Ball (Arcade), Carillon Player V1.0 Demos (Nintendo Game Boy), Chakura - Challenger Club (NEC PC-9801), Child's Play (Nintendo Game Boy Color), Cyberbots - Fullmetal Madness (CP System II), Galaga '88 (Sharp X68000), Injuu Gakuen ~La Blue Girl~ (NEC PC-9801), Jimmy Connors Tennis (Nintendo Game Boy), King Breeder (NEC PC-8801, OPN), King Breeder (NEC PC-8801, OPNA), Kyuukyoku no Othello (Arcade), Lethal Weapon (Nintendo Game Boy), Lightning Soldier (Sharp X68000), Lotus - The Ultimate Challenge (IBM PC AT), Marble Madness II (Arcade), Mean Mr. Mustard (Nintendo Game Boy Color), Mime (NEC PC-9801), Ninpuu Sentai Hurricanger & Hyakujuu Sentai Gaoranger Chou Sentai Super Battle (Sega Pico), Noushuku ANGEL 120% (NEC PC-9801), Oh! Hajiki! Final (Sharp X68000), Ongaku Tsukuru (NEC PC-9801), Otoko Dama (Sharp X68000), Planet X3 (IBM PC), Prote Pruste (Sharp X68000), RPG Tsukuru Dante98 (NEC PC-9801), RPG Tsukuru Dante98 II (NEC PC-9801), Rall III - Kakusei-hen (NEC PC-9801), Red (NEC PC-9801), RoboCop 2 (NES), RoboCop 3 (NES), RoboCop versus The Terminator (NES), Sengoku Mahjong (TG-16), Shanghai III (Arcade), Star Saber (Sharp X68000), Star Ship Rendezvous (NEC PC-8801), Super Othello (Arcade), Tokusou Sentai Dekaranger (Sega Pico), War-torn Versnag (Sharp X68000) [vgmrips.net, Tafoid]

New NOT_WORKING software list additions

  • a7800: 7800 Pro System Diagnostic Test (prototype), Pole Position II (prototype) [gambler172, Eckhard Stolberg]
  • c64_cass: Tarzan, Techno Cop, They Stole a Million, Trailblazer (Gremlin Graphics) [The Ultimate Tape Archive Team]
  • gbcolor: Nǚwáng Gédòu 2000 (Taiwan) [taizou]
  • ibm5150: King's Quest (DOS release) [Gypsy Dave, archive.org]
  • intv: Map Mazes (unreleased), Shapes in Space (unreleased) [Chuck Gill]
  • megadriv: Steel Talons (USA, prototype, 199206xx) [DrBizz]
  • snes:
    Total Carnage (USA, prototype 19930610) [snescentral]
    Dragon Ball Z - Final Bout (pirate) [VGHF]

Translations added or modified

  • Chinese (Simplified) [YuiFAN]
  • Chinese (Traditional) [YuiFAN]
  • Portuguese (Brazil) [Felipe]

Merged pull requests

  • 8653: bgfx: Improved Gaussian blur, halation and default gamma for crt-geom and crt-geom-deluxe shaders. [cgwg]
  • 9651: sgi_mips.xml: Added some more missing discs. [archive.org, darkstar]
  • 9782: bus/ata: Added an ATA CompactFlash device. [Miodrag Milanović]
  • 9821: snes.xml: Added bootleg Dragon Ball Z Final Bout dumps. [d4s, VGHF, kmg]
  • 9922: lib/formats: Added a read-only CBM DOS file system driver and hooked it up to the Commodore 1541 device. [Nathan Woods]
  • 9952: machine/z80scc.cpp: Added support for full duplex DMA, used by Sony NEWS-OS. [Brice Onken]
  • 9994: apple2gs_flop_orig.xml: Added Dragon’s Lair games. [Antoine Vignau, A-Noid]
  • 9995: a7800.xml: Added four prototypes (two working, two not working). [gambler172, Eckhard Stolberg, kmg]
  • 9996: Prevent source files in src/devices from inadvertently including headers from src/mame. [Miodrag Milanović]
  • 9999: barcrest/mpu4*.cpp: Assigned more appropriate lamp extender boards for several games based on behaviour. [David Haywood]
  • 10001: jpm/jpmsru.cpp: Added DAC sound for Lucky Casino. [SomeRandomGuyIdk]
  • 10002: barcrest/mpu4*.cpp: Added ability to override lamp current checks and removed obsolete hack from Connect 4. [James Wallace]
  • 10003: formats/fs_coco_rsdos.cpp: Updated for recent file system API changes. [Nathan Woods]
  • 10004: Set minimum required permissions on GitHub Actions workflows. [neilnaveen]
  • 10006: Added seven games based on V.R. Technology chips and a skeleton MeGaTrix DVD/game system driver. [David Haywood]
  • 10007: formats/fs_coco_os9.cpp: Updated for recent file system API changes. [Nathan Woods]
  • 10009: nes.xml: Replaced modified drfrankn dump with correct dump. [kmg]
  • 10013: atari/atarittl.cpp: Got most graphics and controls working for gtrak10. [Golden Child]
  • 10014: seta/seta.cpp: Added an alternate version of Thunder & Lightning. [Sergio Galiano, Recreativos Piscis]
  • 10015: barcrest/mpu4*.cpp: Sorted more sets and improved I/O. [David Haywood]
  • 10016: netlist: Implemented DM9314 RS mode. [Golden Child]
  • 10018: subsino/subsino2.cpp: Identified several inputs for queenbee (MT08365). [Steven Coomber]
  • 10019: matic/barata.cpp: Restored proper company name. [einstein95]
  • 10020: Explicitly set LinkSupportCircularDependencies for NetBSD (GitHub #10011). [Thomas Klausner]
  • 10021: pc/at.cpp: Fixed a typo in asi100b0 company name. [David Silva]
  • 10022: atari/atarittl.cpp: Fixed gtrak10 video. [Couriersud]
  • 10026: nes.xml: Added nine working prototypes. [Forest of Illusion, johnsodu, kmg]
  • 10028: Added support for building with clang on OpenBSD. [Frederic Cambus]
  • 10029: Cleaned up #includes in src/osd. [AJR]
  • 10030: gameboy.xml: Added fourteen working prototypes. [kmg]
  • 10031: gaelco/gaelco2.cpp: Fixed “Touch and Go” game name. [ClawGrip]
  • 10032: netlist: Various enhancements, including speed hacks for gtrak10. [Couriersud]
  • 10038: skeleton/mt735.cpp: Fleshed out comments, and fixed manufacturer and year. [einstein95]
  • 10039: barcrest/mpu4.cpp: Corrected YM2413 clock frequency, fixed I/O for some Dutch games, and sorted more games. [David Haywood]
  • 10040: atari/a2600.cpp: Default to having a right joystick connected. [kmg]
  • 10041: netlist: Fixed regression causing device macros to be read from source. [Couriersud]
  • 10042: neogeo.xml: Fixed eightman serial. [Abadede]
  • 10045: sega/model2.cpp: Dumped sound program ROM from Manx TT Twin Rev. A, added it as a clone. [Tailsnic Retroworks, ClawGrip]
  • 10048: machine/pci.cpp: Ensure PCI map_extra is called after device reset is complete. [Miodrag Milanović]
  • 10049: c64_cass.xml: Added ten items (eight working, two not working). [The Ultimate Tape Archive Team, Steven Coomber]
  • 10050: gameboy.xml: Added five working prototypes. [kmg]
  • 10052: 3rdparty/ymfm: Updated Yamaha FM synthesis library to latest version (fixes MT08108 and MT08231). [Aaron Giles, hyano]
  • 10053: sinclair/spectrum_v.cpp: Avoid screen update before video is initialized (fixes MT08370). [holub]
  • 10055: n64.xml: Converted ROM sizes to hexadecimal, and marked Dragon Sword prototypes as bad dumps. [kmg]
  • 10056: atari/atarittl.cpp: Fixed stuntcyc ROM addressing so motorcycle displays correctly. [Golden Child]
  • 10057: a2600.xml: Set default controllers for games that don’t use joysticks, and corrected some parent/clone relationships. [kmg]
  • 10058: Corrected various Japanese titles and removed mention of MESS in software lists. [kmg]
  • 10059: ibm5150.xml: Added eight items (seven working, one not working), and replaced two items with better dumps. [ArcadeShadow]
  • 10060: megadriv.xml: Added Road Riot 4WD and Steel Talons prototypes. [DrBizz, kmg]
  • 10061: snes.xml: Added nine items (eight working, one not working). [kmg]
  • 10065: pinball/newcanasta.cpp: Added skeleton for “New Canasta” PC-based pinball. [Vicente y Sergio de ElectronicaVyS, ClawGrip]
  • 10066: Updated Brazilian Portuguese translation. [Felipe]
  • 10067: midway/midzeus.cpp: Dumped and added The Grid V1.01. [Museo del Recreativo, ClawGrip]
  • 10068: Moved EXORterm driver source file to Motorola folder. [68bit]
  • 10069: intv.xml: Added two unreleased Tutor Vision cartridge dumps (not working). [Chuck Gill, kmg]
  • 10070: nintendo/nes.cpp: Don’t use cartridge software list for disk-only FDS. [kmg]
  • 10072: netlist: Corrected 74157 gate output count. [Golden Child]
  • 10074: miltonbradley/vectrex.cpp: Corrected propagation of VIA port A output to multiplexer output. [Andrew Green]
  • 10075: konami/bishi.cpp: Corrected a few game titles (MT08362). [kmg]
  • 10076: nes.xml: Use lowercase for descriptive text in descriptions, and use unabbreviated country names. [ArcadeShadow]
  • 10077: atari/a2600.cpp: Made console switches machine configuration switches rather than DIP switches. [kmg]
  • 10078: nes.xml: Removed duplicate entry blockset. [kmg]
  • 10081: cinematronics/cinemat.cpp: Improved controls for spaceshp, and reformatted comments. [einstein95]
  • 10082: valadon/bagman.cpp: Changed fake cabinet type DIP switch to machine configuration setting. [einstein95]
  • 10085: ui/selgame.cpp, ui/selsoft.cpp: Fixed out-of-bounds std::vector accesses triggered when menu items is empty. [jflatt]
  • 10086: machine/6840ptm.cpp, fairlight/cmi01a.cpp: Improved Fairlight CMI IIx audio emulation. [Ryan Holtz]
  • 10087: ekara_japan_g.xml, ekara_japan_m.xml, ekara_japan_s.xml: Dumped six e-kara cartridges. [TeamEurope, David Haywood]
  • 10089: pinball/newcanasta.cpp: Changed comment about CPU socket. [ClawGrip]
  • 10091: uzebox.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 10094: bus/vcs, atari/a2600.cpp: Allow cartridges to install themselves, fixing leaky abstraction. [Wilbert Pol]
  • 10096: netlist: Reorganised code and fixed some spelling errors. [Couriersud]
  • 10098: Cleaned up Japanese kana issues in software lists. [kmg]
  • 10101: capcom/lwings.cpp: Added comment about undumped microcontroller on Avengers boards. [simzy]
  • 10102: c64_cass.xml: Added ten items (nine working, one not working). [The Ultimate Tape Archive Team, Steven Coomber]
  • 10103: matsushita/duet16.cpp: Added external PTM clock; machine/6840ptm.cpp: Fixed issues from GitHub #10086. [Ryan Holtz]
  • 10104: formats/fs_cbmdos.cpp: Changed enumerate function to correctly look for single-density format. [Nathan Woods]
  • 10105: famibox.xml: Added missing Punch-Out!! dump, and replaced bad dump for 1943. [Lina, Forest of Illusion, kmg]
  • 10108: c64_cass.xml: Added ten items (nine working, one not working). [The Ultimate Tape Archive Team, Steven Coomber]
  • 10110: gaelco3d.cpp: Dumped and added Football Power v1.1. [Victor Fernandez (City Game), Arcade Planet, ClawGrip]
  • 10111: machine/6840ptm.cpp: Fixed regressions, counter duration, and single-shot/dual-8-bit behavior. [Ryan Holtz]
  • 10112: util/zippath.cpp: Removed a now-unnecessary cast to std::string. [Nathan Woods]
  • 10114: ibm5170.xml: Added three working items. [ArcadeShadow]
  • 10115: video/mc6847.cpp, trs/gime.cpp: Revised font data based on die images and observations. [Tim Lindner]
  • 10116: trs/coco.cpp: Fine-tuned CoCo Max III high-resolution joystick adaptor calculations. [Tim Lindner]
  • 10117: apple2_flop_*.xml, apple2gs_flop_orig.xml: Added latest dumps and cracks. [4am, san inc., Firehawke]